How good can Maximum
Football Be?
That's a good question.
Do you remember when you
first heard that Modus had bought the licensing rights to
further develop Maximum Football and that the game would
be available to play, free? And it would be loaded with
customizable features and good graphics?
I do.
The problem with Delay after Delay
Get the game out on time. No more delays.
Delays cause your buying public to lose trust in your
product. Why? Because we've seen it too many
times. A game is announced with promises of
greatness. A delay is announced. Another delay is
announced, and another. Then, the "Go Fund Me"
Plea! "If we can raise a half million dollars it's going
to be great!," they say. The money is
raised.... then the game company disappears. Or maybe the
game is finally released, but it has none of the
promised features, and the graphics look like they are
right out of the early 2000s. You get the drift, right?
I'm sure you do.
So what does Modus need to do to really make the game
great?
1). Stop with the delays. Invest the time and get it
done.
2). Deliver the game with all the promised features.
3). Offer something more than the stale, often just a
simple roster update that the Madden crew does each year.
Do they think we don't notice? No, they just don't care.
It's a big slap in the face to most of us.
4). Make the gameplay special. Make it
appeal to all of the world's football gamers. Yes,
there's a huge untapped crowd out there of gamers over
40. Then there's the
stat and gameplay snobs. They can be any age. Go after them
all - and don't underestimate the ability of the over
forty crowd to take your product to new heights. This is
not the 1980s. Men play sports games well into their
70s... and they actually have money to spend on their
passion.
What are some of the "MUST HAVE" features?
1). True coach mode for one thing. You
call the plays, audibles etc but can control nothing after the snap.
This is something that the EA Dorks have ignored for a
long time. How hard can it be? Change a 1 to a 0 in a
couple of lines of code?
2). Gameplay. Make the plays being called and players
involved in the play make a difference in the outcome of
the play, not some AI flaw or little known trick.
3). Franchise mode for H2H, multiplayer online leagues. This is a
biggie. Continuing seasons with progression or
regression of players, stat keeping with the ability to
export html/excel.
4). Make running a league easy for the
Commissioner. He should have total control over
everything with the league he runs. If he's a
cheater, his league will fail. Problem solved. But why
make it tough on the commissioner? He put in all the
work. He deals with all the questioning, unappreciative
team owners. Give him full control.
5). 3rd party utilities. These make a lot of the
complaints go away. Give us, as the buying public, the
ability to make utilities like we used to with Front
Page Sports Football and even Madden up into the 2000s.
.. A no brainer!
In Closing
Lend an ear to "all" of the community's
recommendations. Good graphics, Good gameplay, Online
Franchise, H2H play,True coach mode. Cross-play and 3rd
party utilities. Do these things and you'll be
great! Hey, the joystick jockeys are great to get, but
that crowd is in the age group of 12-35. The rest of us
prefer the more mature, mental game style of coach-mode.
And believe me.... the group of 40+ is huge, most of
which have abandoned Madden and are still waiting for
something better.
Are you listening, Modus?
We truly hope so
I invite all of you who are coach mode fans to let them
know what you want at every opportunity. You
know....be the squeaky wheel, a protest if you will, it
seems to be the only way to get your point across these
days and you don't even have to burn down a neighborhood
to do it. Imagine that. |