Help with your kind donation


Than you for your support!

 
 

 
   these rules are also available on the Daddy League site. Should two sets of rules differ, This page is considered true.
 
Miscellaneous Owner Duties and Gameplay Rosters Off-Season
Ths a COACH MODE league. Owner Duties OVR Changeable traits FREE AGENCY(Preseason
Administrators GAME PLAY Breakdown(limits): PROGRESSION / REGRESSION
Code of Conduct Changing Teams Position Healthy Requirements FREE AGENCY(Off-season Periods 1 - 3)
Commissioner IN SEASON SCHEDULE Roster Depth Requirements Owner Changeable(Training Camp)
Decision Making Head Coach & Off/Def Coordinators TRADING Training Camp points for Broadcasts & Team OVR
Equipment Forum & Messenger FREE AGENCY/Squad/(Regular Season) How to gain points awarded for game broadcasts
Leave of Absence PERMITTED, RESTRICTED, & PROHIBITED Position(Min AMT Req) POSITION CHANGES
Substitute Coaching   CAP PENALTY Franchise Tag
       
       
       
 
Mission Statement
We are a (32) team, online PC-COACH-MODE league that uses the latest Madden as our gaming platform. We emphasize fair game play by having a detailed set of rules in place designed to rid unfair and unrealistic game play without affecting your ability to coach.

Commissioner
The commissioner will make up the leadership for the league. He will appoint administrators as needed. The commissioner is the final line of decision making.

Administrators
All administrators decisions are final. The commissioner will monitor the administrators decisions and reserves the right to remove any member if, in his view, that member is consistently making errors in judgment. The league administrators major responsibilities are:
- Analyze all trades to protect the league from significantly damaging trades. If they feel a trade is unfair after analyzing mitigating factors such as cap situation, number of potential free agents, and other applicable factors, the trade will be denied.
- Recommend coaches for expulsion for conduct detrimental to the league, including behavior in the forum and mismanagement of their team.
- Assist the commissioner in any matter brought before them.

Top

Decision Making
This league prides itself on allowing its coaches plenty of input regarding important league decisions in reference to rules and the general development of the league. However, we do not wish to call this a democracy. The commissioner reserves the right when necessary, to make decisions independently, at his discretion. Decisions can be made at any time during a season. Being that REDISET is a new league and in search of the proper slider settings etc, rules at this time may be created or changed during the 1st season per stat results and team owner input.
Here are some of the manners in which decisions will be made:
- Decision made by the commissioner with no other direct input.
- Decision made by the commissioner after gathering input from the administrators.
- Decision made by the commissioner after input from all coaches in the league.
- Decision made by a league vote.
The administration does not take kindly to coaches attacking the integrity of the commissioner, or any administrator during league debates. You are free to disagree with our decisions, but if you doubt our character you should be in a different league. In fact, if you consistently and openly question our integrity/character you will be in a different league, either by your hand or ours. Trust that well formed debate is, and will always be, welcomed and considered.


Top


Code of Conduct
We will not allow any form of foul language in the forum or in Private Messages to other owners. Anything that you wouldn't say to your spiritual advisor, Mother, or a (4) year old child is not permitted here.

Equipment
All coaches will be required to own a (PC Version) copy of whichever version of Madden the league is currently using. (PC Version MADDEN'23 as of  2023),

Top


Leave of Absence
If you are going to miss any significant amount of time you must notify the Commissioner as soon as you are aware so he can prepare your team for your absence.

Top


Changing Teams
When joining the league, we expect owners to take pride in the team that they are given and work to make that team better and eventually strive to bring home a championship. We do not want owners asking to switch teams merely to get a better team, have an easier to manage salary cap or to be in an easier division. The only reason you should be asking to switch teams is when your favorite team becomes available or if you have been a long time owner in the league and need a change to keep yourself interested in the game. Seniority will play a part in who gets a team if more than 1 owner makes a request


Top


Forum & Messenger

A certain amount of activity in the forum is expected of all coaches. If you run your team, but never involve yourself in the Paydirt community, it's probably only a matter of time before you find yourself no longer in the league. You don't need to be a huge article writer, but we prefer you write some team articles. We also want coaches to post their opinion during discussion, vote in official league polls and otherwise participate. Coaches are REQUIRED to respond to Whatsapp or forum scheduling posts, private messages, and other types of needed communication within (2) days. This essentially means you are required to check the website and your messenger at least once every (2) days.

Top


Owner Duties
As an owner in this league you MUST:

- Schedule and play your game each week.
- Meet the minimum team roster requirements during the Offseason.
- Always meet the minimum team roster requirements during the regular season.
- Maintain a complete and accurate depth chart.
- Participate in all Offseason activities.
- Read and acknowledge all messenger and forum posts made by the commissioner.
- Vote in administrative polls listed in the polls forum.
- Respect your opponent. Good sportsmanship is mandatory.
- Respond to fellow owner's trade offers in a timely manner. Even if you are not interested in the offer, you can reject it or send a counter offer.
- Be kind in a lopsided game. Be a good winner as well as a good loser. Don't run up the score. As long as the losing team is playing hard (Passing a lot, going for it on (4th) downs, etc.), the winning team should keep playing hard. If the losing team stops trying to win, be a good sport and run out the clock.

Top

The rules in this league cannot, and do not govern every single act that can be thought of. Obviously that would make for hundreds of pages of rules. You are expected as an owner in this league to use sound judgment and common sense when playing your games, dealing with fellow owners, or managing your team. If something you are doing, thinking of doing, or have done, can be construed as done in bad faith or with the intention of circumventing the rules, you will be disciplined or removed from the league.

Top

Head Coach & Off/Def Coordinators
- Every owner must make a custom head coach upon joining the league
- Coordinators are locked, you may not change them
- An owner joining the league mid-season may fire his coordinators upon joining.
- An owner moving from a team to a new one may not change coordinators

Playbooks
custom playbooks allowed

Franchise Tag
- The Commish will NOT edit the salary of any players that are signed via the franchise tag to all salary and zero bonus

Renegotiations & Resigns (End of Year)
- Players that wish to negotiate with you in the game (starts Wk 03) can be signed to the following contracts:

One - 5 year deal (per season)
One - 4 year deal (per season)
The rest can only be signed to 3 year max contracts.


- These do not roll over. If you don't use them they are gone.
- This includes the RESIGN week after the Super Bowl is played
- To clarify, you get only one 5 year and one 4 year deal to apply for the whole season.
- The "Whole Season" is defined as from preseason wk 1 to the end of the draft.
- When negotiating with a player you may reduce the salary they are asking for or reduce the amount of years but not the bonus. You may, however, raise or lower the amount of years you are offering and the bonus raises or lowers accordingly. You may not manually lower the bonus further.

- If by mistake 2 players are signed to a 5 year deal or 2 players are signed to a 4 year deal in a given season the following will happen:
1) If the error is made during the season. The Commish will set the contract to 1 yr remaining and the value of the previous contract plus 30% of the full value (Bonus and salary) all added to bonus. You may resign him in the RESIGN week to a 3 year deal.
2) If the error is made during the RESIGN WEEK. The Commish will set the bonus to zero and you must drop the player to UFA at 1st chance.

Top


FREE AGENCY(Off-season Periods 1 - 3)
- You may not sign players to any deal over 3 yrs in length.
- All UFA bids must have a signing bonus of what the player originally asks for. You may adjust upwards but you CAN NOT zero out Bonus.

FREE AGENCY(Preseason)
- Any UFA that has an OVR of 70 or higher has to be bid on in the Forums.
- UFA's with an OVR of 69 and under can just be picked up in the game and directly signed to your team or practice squad.
- UFA's will be won based on Salary. All contracts are 1 year deals (Madden dictated). You can only raise the year's salary. The signing bonus stays the same.
- The minimum bid is what the player is asking in Madden. Each following offer must ask at least $300k more then the previous bid. All bids must stand 24 hour to count.
- Any UFA that is won via a bidding war will have 30% of the winning salary transferred to the UFA's signing bonus. (IE: Winning bid is 10m. 7m will be his salary and 3m will be his bonus)

FREE AGENCY/Practice Squad(Regular Season)
- Any UFA/PS that has an OVR of 70 or higher has to be bid on in the Forums.
- UFA's/PS with an OVR of 69 and under can just be picked up in the game and directly signed to your team or practice squad.
- UFA's/PS will be won based on Salary. All contracts are 1 year deals (Madden dictated). You can only raise the year's salary. The signing bonus stays the same.
- The minimum bid is what the player is asking in Madden. Each following offer must ask at least $300k more then the previous bid. All bids must stand 24 hour to count.
- Any UFA's/PS that is won via a bidding war will have 30% of the winning salary transferred to the UFA's/PS signing bonus. (IE: Winning bid is 10m. 7m will be his salary and 3m will be his bonus)
- Upon completion of a team's Week 18 game. Non-playoff teams are not allowed to release or sign players until after the completion of the Super Bowl(Resign Wk)
--- Once a playoff team is eliminated during the playoffs they too are not allowed to release or sign players till after the Super Bowl(Resign Wk)

Top

TRADING
- All trades MUST be approved by the commissioner, and league administrators before they will be processed on the file. If any trade is denied by (4) of the administrators, the deal is officially denied. Once (4) administrators approve a trade, then it is official. League administrators cannot vote on their own trades.
- No trade shall be approved that causes a team to go over (25) million in cap penalty for the current season or the following season. Once an owner reaches (25) million dollars in cap penalty, they may not trade again until the following season, unless the trade does not cause a cap hit.
- You may NOT trade for draft picks further in the future than the next draft.
- You may not trade rookies or players you picked up in UFA/Practice Squad (in their 1st year on your team)

1) Each trade can only be a max of 3 items, players/picks per team
IE: 3 players or 3 picks or any combination but a max of 3 in total per team
- this is a Madden standard

2) Each trade is judged solely on the value of that given trade. Other subsequent trades that happen are independent of any previous trades.
- So teams can't make 2 or more trades and have their combined value prove the worth of the trades.

3) 6th and 7th round picks can not be traded.
- We will still have a 7 round draft but the 6th and the 7th round picks can not be moved

4) "Pick for pick" trades are solely based on the draft value chart.

- https://russellstreetreport.com/wp-content/uploads/2015/03/Screenshot-2015-03-24-07.46.26.png

- The value must be equal or greater then the value of the highest pick's value but not more then 200 points greater. It becomes a simple math equation.
- The trade committee will not need to approve pick for pick trades.
--- the pick for pick trades still need to be posted in the forums
--- the Commish must still approve the trade
- this will allow us to trade picks during the off-the-clock draft.
--- up to and including the 3rd round
--- once we go live there is no trading

5) Players in their last year of their contract can not be traded

- If a trade is posted but not yet processed, and an owner involved in the trade leaves the league, the trade is nullified.
- If you verbally agree to a trade, it is unethical to back out because you change your mind for any reason. Therefore, you should keep your word, and go through with the deal.
- The trade deadline is before your game in week (8).
- You may NOT trade a player in the season you just traded for him.
- You may NOT trade a UFA in the year you picked him up.
- Below is a guideline or a way to gauge draft pick value but there will be variations from year to year

Top

Draft Pick OVR's Worth by RD

1st 83 - 79
2nd 78 - 75
3rd 74 - 70
4th 69 - 65
5th 64 - 60
6th 59 - 56
7th 55-

CAP PENALTY
- Max Cap Penalty is 25m per team. Cap Penalty is assessed when a team trades/releases a player with a high amount of bonus left on their deal.
- If during a season a team is forced to go over the 25m max the following penalties are applied to the owner
-- 1. The team may not make any trades even ones with zero cap hit penalty
-- 2. The team may not bid on any UFA's during the season. He may only pick up those under 70 OVR
-- 3. The following season the Max Cap Hit Penalty is lowered 10m
-- 4. If in back to back years the owner maxes out he loses the ability to make trades.
-- 5. 3 years in a row the owner is removed

Position Healthy Requirements
- This is mandatory for all teams
- Injuries will happen. Coaches must maintain the following minimum requirements that are healthy and capable of playing
- Madden will allow less then the requirements but it is a responsibility of each owner to maintain a minimum level at each position.

Top

Position(Min AMT Req)
- QB(2)
- HB(3)
- FB(0)
- TE(2)(3) (2 if you carry a FB)
- WR(4)
- OT(4)
- OG(4)
- C(2)
- DE(4)
- DT(3)
- OLB(4)
- MLB(2)
- CB(4)
- FS(2)
- SS(2)
- K(1)
- P(1)

Top

Roster Depth Requirements
The PFL requires that the STARTER at each position MUST be a player whose primary position is the same as the position in which he is starting.
Backups must be either a player whose primary position is the same as the position he is backing up OR allowable in game.

Below are the depth chart spot restrictions:

QB1 & QB2= Quarterbacks Only
HB1 - HB3 = Halfbacks Only
FB1 = Fullback/Tight End **
WR1 - WR4 = Wide Receivers Only
TE1 & TE2 = Tight Ends Only
LT1 = Left Tackle Only
RT1 = Right Tackle Only
LT2 & RT2 = Offensive Tackles Only (Cannot be the same player in both slots)
LG1 = Left Guard Only
RG1 = Right Guard Only
LG2 & RG2 = Offensive Guards Only (Cannot be the same player in both slots)
C1 & C2 = Centers Only
LE1 = Left End Only
RE1 = Right End Only
LE2 & RE2 = Defensive Ends Only (Cannot be the same player in both slots)
DT1 - DT3 = Defensive Tackles Only
LOLB1 = Left Outside Linebacker Only
ROLB1 = Right Outside Linebacker Only
LOLB2 & ROLB2 = Outside Linebackers Only (Cannot be the same player in both slots)
MLB1 & MLB2 = Middle Linebackers Only
CB1 - CB4 = Cornerbacks Only
FS1 & FS2 = Free Safeties Only
SS1 & SS2 = Strong Safeties Only

This is required for the main depth. The SPECIALIST depth is as you wish it.

** - If you don't carry a FB, you must carry 3 TE's

POSITION CHANGES
- TIME: During PFL's Training Camp only
- WHERE: The FORUMS
- NUTS & BOLTS:
You may change position of your players but only in the allowed format. If it is not below it is NOT allowed.

Top

All left to right or right to left switches are allowed.
LT ---> RT, LG ---> RG
RT ---> LT, RG ---> LG
LE ---> RE
RE ---> LE
LOLB ---> ROLB
ROLB ---> LOLB
CENTERS can NOT be switched
DB's can NOT be switched

COST: to switch a player it will cost the player AWR
1) -5 AWR 26 and older
2) -10 AWR rookie to 25 years old
AMOUNT: 3 Players per team may be switched

PROGRESSION / REGRESSION
We will NOT use the in game system
- In game XP Sliders to zero.
- Traing camp points are awarded in the off-season based on..
1) Team OVR rating
2) Game Broardcast.... .5 points for each broadcast for a total of up to 8 per season.  1.25 per broadcast with controller visible for up to 21 points. You MUST post your game broadcast link in the broadcast forum before the advancement to the following week.

Top

Traing Camp Point Breakdown (limits)
- The points may be allocated with the following restrictions:
-- A max of 2 points to any rating
-- A max of 4 points to any single player (Exception: Plus up to 2 pts to any block rating for FB, TE, OL, WR for a total of 6)
-- no attribute you are adding points to can be raised above 85 (except AGI, STR, AWR, & Play Rec these can be raised to 90 max with no limit to AWR)
- The following ratings can't be adjusted: SPD, ACC, (CTH Defense), THP, KPW

Certain Player Traits may be changed during training camp
- 6 points of training for each trait change
- max of 2 traits changed per player
- DEV. Trait is not allowed to be changed
- The player must be 28 YRS OLD or under.
- The player's OVR must be 86 or under.

- Age/OVR exception: you may change player traits of any OVR or aged player

Player Traits fall into three categories
1) Non-changeable
2) OVR changeable
3) Owner changeable

Top


NON-changeable
1. Development
2. Force Passes
3. QB Style
4. Fights for extra yards
5. Covers the ball
6. LB Style
7. Predictability
8. Drops Open Pass
9. Clutch

Top


OVR Changeable traits
- at certain OVR levels certain traits can be edited (owner must contact the commish to have it changed)
- not the Commish's responsibility to remind owners
- they do not turn off when player regresses below OVR levels

The following traits change based on OVR
1) High Motor @ OVR 85+
- DL have it @ 80+ OVR
- OL can't change it

2) Big Hitter at 82 OVR
- only LB's & SS's
- FS/CB's (90 OVR)
- no DL

Owners can not request a change till season 2.
- After season one has ended changes can happen on a weekly basis.
- They are done after a week's games have been played.
- IE: your WR progresses to 85 OVR in weekly training. He doesn't get the CHANGE till your game is played. Then you contact the Commish and it will be adjusted.

Top

Owner Changeable player traits (Training Camp)
can be changed takes (6) training camp points or Broadcast reward points

A. Sense Pressure
B. Penalty
C. Plays Ball in the air
D. Strips Ball
E. Aggressive Catch, Possession Catch, Run after Catch
F. Throw Ball away
G. Utilizes Finesse/Power Moves


Training Camp Points Awarded by Team OVR & Game Broadcasts
Off-Season: Points are awarded to teams to use to improve your players during training camp
1) by team OVR. 
2) for broadcasting your games

By Team OVR
77 or Under OVR (24 pts)
78 - 79 OVR (18 pts)
80 - 81 OVR (10 pts)
82+ OVR (6 pts)


Additional training camp points awarded for broadcasting your games (no training camp points are awarded in the pre-season)
Training camp points for game broadcast without controller visible: .5 per game for a maximum of 8
Training camp points for game broadcast with controller visible: 1.25 per game for a maximum of 21


Additional benefits for broadcasting games
Broadcasting 10 or more games = Free Trait change (normally, a trait change costs 4 points).
Broadcasting all 16 regular season games = Free Trait change & Additional 5 yr contract



How to gain broadcast points rules
1) Training camp points are awarded for each Game you broadcast whether it is posted live or posted after the fact to the proper Broadcast forum under your Team Message string.
2) Game Film must stay posted for 14 days.
3) A link to each game broadcast must be included in your post
4) Game film must be posted within 48 hours of the game being played live or before the week's advance.
5) If you want credit for the broadcast 'you' must broadcast or record the game. So don't tell me your opponent broadcasted and you should get credit.
6) You may not edit the film so that it is impossible to see your play selection or any other aspect of the game or controller. Keep your windows out of the way and preferably in a clear corner of the game screen
7) The Commish will tally up your broadcast rewards at the completion of your season and before training camp.
8) No points are awarded for broadcasting playoff games. However, if you have been broadcasting in the regular season and fail to do so in the post season, that team will lose 1 point accumulated for each playoff/Super Bowl game not broadcast.


Top


IN SEASON SCHEDULE
- Wednesday, 9:01 pm EST - The week starts, the commish advances the franchise.
- By Friday, 9:00 pm EST - Have your game scheduled. If you haven't gotten in touch with your opponent, post a message in the, Game Scheduling forum.
- Hard deadline for a response is Saturday night at 9:00 pm EST. At this point neither team can command a winning sim. It will be a straight sim.

Game Scheduling
- Game scheduling is the responsibility of BOTH team owners. Once the week has advanced, immediately contact your opponent via WhatsApp or by posting in the, Game Scheduling thread of the forum to arrange a day and time to play. Let him know what times are good for you, making sure it is convenient for you both. If you cannot come to an agreement on a time, talk to the commissioner immediately.
- If for some reason you do not think you will be able to play that week, inform your opponent via WhatsApp or by posting in the, Leave of Absence thread of the forum. Missing an occasional game is not a problem as long as it's not going on all the time, and as long as you communicate.
- You and your opponent have until the (2nd) day after advance to make contact with each other and hash out a time to play. If your opponent has failed to make contact with you by then, post in the, Game Scheduling thread of the forum. If your opponent fails to make contact with you by the (4th) day after advance, message him again, respond to your original post in the, Game Scheduling thread of the forum and contact the commissioner.
- If your opponent does not show up for a scheduled game, post in the, Game Scheduling thread of the forum. If you are a no show because of an emergency, get in touch with your opponent immediately and post in the, Game Scheduling thread of the forum. Repeated failure to schedule games, or not showing up for scheduled games is grounds for dismissal.
- We advance to the next week of play, every Wed. at 9:00 pm EST. All games must be finished and reported, (2) hours prior to advance time.

Top


GAME PLAY
- If you have a disconnect, you are required to talk to your opponent. Make sure you both agree on the Score & Time remaining. Then restart the game and play out the agreed time remaining. You then add the scores from both games and you come up with the winner. Both owners are required to POST in the disconnect forum the results of what happened. The Commish will then sim the correct winner.

REMEMBER this a COACH MODE league.
- You may not "take control" of a player at any point (Pre-snap or after the snap)
- You MAY adjust an individual player's logic or adjust a position group before the snap.

++ On defense you must highlight a DL player before the snap ++
- that DL player must be rushing the QB.
- The DL may be a OLB or DT or DE but he has to be in a down stance and be rushing the QB.

Play Type Selection
- There is no minimum amount of play types you must run

PERMITTED, RESTRICTED, & PROHIBITED

*** Permitted ***

- Audibles on offense and defense.
- Hot blocks,hot routes, and defensive adjustments.
- Formation shifts
- Auto motion (Blue routes only), may be used with no restrictions. Manual motion of TEs and RBs only.
- You may use fake field goal to PUNT when you are on your opponent's side of the (50) yard line.
- Play action is allowed at all downs and distances.
- The use of showing "past play" during the game


*** Restricted ***
- The defense may call one defensive line shift, one linebacker shift AND one coverage audible once each per play. The exception to this rule is if the OFFENSE audibles, hot routes, hot blocks, uses playmaker to change the direction of a run play, sends a player in motion, or changes the look of the offense in ANY way at the line. If that happens, the defense can shift each level of the defense once more.
- If you audible or use other pre-snap adjustments on offense, you must give your opponent sufficient time to adjust. This includes changing the direction of the run. DO NOT hike the ball while he is mid shift.
- In order to go for it on (4th) down, you must be on your opponent's 40 yard line or closer. In the 4th qtr you may go for it anywhere on the field if you are losing or it is tied. If you are up by MORE than (14) points you cannot go for it on (4th) down.
- On 4th, if the above conditions are met, you may use fake punt/Fake FG to go for it on 4th down.
- MANUAL motion of the RB or FB is allowed. Any player sent in motion MUST come to a complete stop, and set before the offense may snap the ball.
- You may manually motion a player only once per play. He though may return to the original position of the formation. He may NOT motion to two different positions in the same play.(IE: A RB is shifted to opposition side of QB in shotgun. This is legal. What becomes illegal is when you then motion RB out into the flat - two moves)
- Manual motion is NEVER permitted when you are in the goal line offensive formation.
- Hurry up / No huddle offense is allowed in the final (2) minutes of the first half, anytime in the (3rd) quarter that you are trailing by (14) or more points, and anytime in the (4th) quarter when you are trailing by any amount.
- Hurrying your team to the line of scrimmage, EXCEPT when you are in hurry up offense.
- Burning the clock is strictly PROHIBITED. We play with a limited time, therefore you should be snapping the ball with at least (10) seconds or more on the play clock at all times in the game. The one time burning the clock is acceptable is in the final (4) minutes of the (4th) quarter to attempt to preserve a win.
- Onside kicks may ONLY be done in the (4th) quarter when trailing.
- Goal line DEFENSE can ONLY be used in the following three situations:
(A) You are within (5) yards of your own end zone
(B) Your opponent has LESS than (3) yards to go for the (1st) down regardless of where he is on the field
(C) Your opponent comes out in a goal line formation on offense regardless of where he is on the field
- Special teams play formations may ONLY be used for special teams plays. You may not use punt block or field goal block as a short yardage defense.
- Depth changes may be done before kickoff or at halftime, because of poor quarterback play, or if you sustain an injury.
- These depth changes are allowed on the pause screen and you must inform your opponent of the moves
- Position restrictions are still in enforced. IE: a WR can't be moved to TE, A CB can't be moved to FS/SS, etc...
- At the formation selection, there is an option to change PACKAGES, this is allowed
- No manual substitution is allowed other then what is stated above


*** Prohibited ***
- Quick snapping the ball to prevent the defense from calling an audible or shifting their line, linebackers or coverage, UNLESS you are in hurry up or running out of time on the play clock.
- Trying to time the snap count so that defensive linemen are in motion as the ball is snapped.
- Hurry up offense after an incompletion, player with the ball goes out of bounds, or any other play that stops the game clock.
- Manually dropping defensive linemen and or linebackers into pass coverage that causes you to have less than a MINIMUM of (2) players rushing the quarterback.
- Pressing gamepad, keyboard or mouse buttons after an injury in order to prevent your opponent from seeing who was injured.
- Failing to report a disconnected game to the administration, or post about it in the, Disconnects forum.
- Asking your opponent to restart a game to avoid playing in bad weather.
- Continuing to purposely take a delay of game, to better your punting field position if your opponent declines to accept the penalty the first time.
- No show for your game. You must notify your opponent something came up by phone, WhatsApp, private message, or email if real life gets in the way.
- Quitting during games is not tolerated! If a problem cannot be resolved, refer to the rules and or get the commissioner or an administrator involved.
- Owning more than (1) team in the league.
- Intentionally losing a game or games in order to obtain a perceived future competitive advantage, such as to secure a higher pick in the league's next draft.
- It is illegal to cause or to happen by mistake the glitch that "SHIFTS" an OL to WR and the WR to the OL.
- this is not motion(Motion is still legal as stated above)
- this is where a WR will directly flip positions with an OL

If it happens by mistake (I have been playing this game for 4 seasons and it has never happened to me by mistake) the offense is required to one of the following:
1) take a time out or
2) take a delay of game
---- The defense can, but is not required to, decline the penalty

Top
 
Substitute coaches
1) Login to your Madden app using the spare EA account
2) You may not sub a game for a team if by losing, the loss benefits your actual team in any way.
3) Any trades drops or roster moves of any kind for your sub team must be okayed by the Commissioner
4) You may not conduct a trade between your team and your sub team, not even 3rd party.
5) Any unforeseen irregularities will be determined by the Commissioner.
6) You may only play substitute coach for your designated sub team.
7) Once an open team has been filled, you are no longer that team's substitute coach
8) If your opponent has no substitute coach, you may play the PC or ask for a straight sim
9) Substitute coach info can be found on the owners page (in blue)
10) Only the non-substitute coach is awarded training camp points for broadcasting games

We appreciate our substitute coaches extra effort to the league