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                  | Mission 
                  Statement We are a (32) team, online PC-COACH-MODE league that uses the 
                  latest Madden as our gaming platform. We emphasize fair game 
                  play by having a detailed set of rules in place designed to 
                  rid unfair and unrealistic game play without affecting your 
                  ability to coach.
 
 Commissioner
 The commissioner will make up the leadership for the league. 
                  He will appoint administrators as needed. The commissioner is 
                  the final line of decision making.
 
 Administrators
 All administrators decisions are final. The commissioner will 
                  monitor the administrators decisions and reserves the right to 
                  remove any member if, in his view, that member is consistently 
                  making errors in judgment. The league administrators major 
                  responsibilities are:
 - Analyze all trades to protect the league from significantly 
                  damaging trades. If they feel a trade is unfair after 
                  analyzing mitigating factors such as cap situation, number of 
                  potential free agents, and other applicable factors, the trade 
                  will be denied.
 - Recommend coaches for expulsion for conduct detrimental to 
                  the league, including behavior in the forum and mismanagement 
                  of their team.
 - Assist the commissioner in any matter brought before them.
 
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 Decision Making
 This league prides itself on allowing its coaches plenty of 
                  input regarding important league decisions in reference to 
                  rules and the general development of the league. However, we 
                  do not wish to call this a democracy. The commissioner 
                  reserves the right when necessary, to make decisions 
                  independently, at his discretion. Decisions can be made at any 
                  time during a season. Being that REDISET is a new league and 
                  in search of the proper slider settings etc, rules at this 
                  time may be created or changed during the 1st season per stat 
                  results and team owner input.
 Here are some of the manners in which decisions will be made:
 - Decision made by the commissioner with no other direct 
                  input.
 - Decision made by the commissioner after gathering input from 
                  the administrators.
 - Decision made by the commissioner after input from all 
                  coaches in the league.
 - Decision made by a league vote.
 The administration does not take kindly to coaches attacking 
                  the integrity of the commissioner, or any administrator during 
                  league debates. You are free to disagree with our decisions, 
                  but if you doubt our character you should be in a different 
                  league. In fact, if you consistently and openly question our 
                  integrity/character you will be in a different league, either 
                  by your hand or ours. Trust that well formed debate is, and 
                  will always be, welcomed and considered.
 
 
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 Code of Conduct
 We will not allow any form of foul language in the forum or in 
                  Private Messages to other owners. Anything that you wouldn't 
                  say to your spiritual advisor, Mother, or a (4) year old child 
                  is not permitted here.
 
 Equipment
 All coaches will be required to own a (PC Version) copy of whichever 
                  version of Madden the league is currently using. (PC Version MADDEN'23 
                  as of  2023),
 
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 Leave of Absence
 If you are going to miss any significant amount of time you 
                  must notify the Commissioner as soon as you are aware so he 
                  can prepare your team for your absence.
 
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 Changing Teams
 When joining the league, we expect owners to take pride in the 
                  team that they are given and work to make that team better and 
                  eventually strive to bring home a championship. We do not want 
                  owners asking to switch teams merely to get a better team, 
                  have an easier to manage salary cap or to be in an easier 
                  division. The only reason you should be asking to switch teams 
                  is when your favorite team becomes available or if you have 
                  been a long time owner in the league and need a change to keep 
                  yourself interested in the game. Seniority will play a part in 
                  who gets a team if more than 1 owner makes a request
 
 
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 Forum & Messenger
 A certain amount of activity in the forum is expected of all 
                  coaches. If you run your team, but never involve yourself in 
                  the Paydirt community, it's probably only a matter of time 
                  before you find yourself no longer in the league. You don't 
                  need to be a huge article writer, but we prefer you 
                  write some 
                  team articles. We also want coaches to post their opinion during 
                  discussion, vote in official league polls and otherwise 
                  participate. Coaches are REQUIRED to respond to Whatsapp or forum 
                  scheduling posts, private messages, and other types of needed 
                  communication within (2) days. This essentially means you are 
                  required to check the website and your messenger at least once 
                  every (2) days.
 
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 Owner Duties
 As an owner in this league you MUST:
 
 - Schedule and play your game each week.
 - Meet the minimum team roster requirements during the 
                  Offseason.
 - Always meet the minimum team roster requirements during the 
                  regular season.
 - Maintain a complete and accurate depth chart.
 - Participate in all Offseason activities.
 - Read and acknowledge all messenger and forum posts made by 
                  the commissioner.
 - Vote in administrative polls listed in the polls forum.
 - Respect your opponent. Good sportsmanship is mandatory.
 - Respond to fellow owner's trade offers in a timely manner. 
                  Even if you are not interested in the offer, you can reject it 
                  or send a counter offer.
 - Be kind in a lopsided game. Be a good winner as well as a 
                  good loser. Don't run up the score. As long as the losing team 
                  is playing hard (Passing a lot, going for it on (4th) downs, 
                  etc.), the winning team should keep playing hard. If the 
                  losing team stops trying to win, be a good sport and run out 
                  the clock.
 
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 The rules in this league cannot, and do not govern every 
                  single act that can be thought of. Obviously that would make 
                  for hundreds of pages of rules. You are expected as an owner 
                  in this league to use sound judgment and common sense when 
                  playing your games, dealing with fellow owners, or managing 
                  your team. If something you are doing, thinking of doing, or 
                  have done, can be construed as done in bad faith or with the 
                  intention of circumventing the rules, you will be disciplined 
                  or removed from the league.
 
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 Head Coach & 
                  Off/Def Coordinators
 - Every owner must make a custom head coach upon joining the 
                  league
 - Coordinators are locked, you may not change them
 - An owner joining the league mid-season may fire his 
                  coordinators upon joining.
 - An owner moving from a team to a new one may not change 
                  coordinators
 
 Playbooks
 custom playbooks allowed
 
 Franchise Tag
 - The Commish will NOT edit the salary of any players that are 
                  signed via the franchise tag to all salary and zero bonus
 
 Renegotiations & Resigns (End of Year)
 - Players that wish to negotiate with you in the game (starts 
                  Wk 03) can be signed to the following contracts:
 
 One - 5 year deal (per 
                  season)
 One - 4 year deal (per season)
 The rest can only be signed to 3 year max contracts.
 
 
 - These do not roll over. If you don't use them they are gone.
 - This includes the RESIGN week after the Super Bowl is played
 - To clarify, you get only one 5 year and one 4 year deal to 
                  apply for the whole season.
 - The "Whole Season" is defined as from preseason wk 1 to the 
                  end of the draft.
 - When negotiating with a player you may reduce the salary 
                  they are asking for or reduce the amount of years but not the 
                  bonus. You may, however, raise or lower the amount of years 
                  you are offering and the bonus raises or lowers accordingly. 
                  You may not manually lower the bonus further.
 
 - If by mistake 2 players are signed to a 5 year deal or 2 
                  players are signed to a 4 year deal in a given season the 
                  following will happen:
 1) If the error is made during the season. The Commish will 
                  set the contract to 1 yr remaining and the value of the 
                  previous contract plus 30% of the full value (Bonus and salary) 
                  all added to bonus. You may resign him in the RESIGN week to a 
                  3 year deal.
 2) If the error is made during the RESIGN WEEK. The Commish 
                  will set the bonus to zero and you must drop the player to UFA 
                  at 1st chance.
 
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 FREE 
                  AGENCY(Off-season Periods 1 - 3)
 - You may not sign players to any deal over 3 yrs in length.
 - All UFA bids must have a signing bonus of what the player 
                  originally asks for. You may adjust upwards but you CAN NOT 
                  zero out Bonus.
 
 FREE AGENCY(Preseason)
 - Any UFA that has an OVR of 70 or higher has to be bid on in 
                  the Forums.
 - UFA's with an OVR of 69 and under can just be picked up in 
                  the game and directly signed to your team or practice squad.
 - UFA's will be won based on Salary. All contracts are 1 year 
                  deals (Madden dictated). You can only raise the year's salary. 
                  The signing bonus stays the same.
 - The minimum bid is what the player is asking in Madden. Each 
                  following offer must ask at least $300k more then the previous 
                  bid. All bids must stand 24 hour to count.
 - Any UFA that is won via a bidding war will have 30% of the 
                  winning salary transferred to the UFA's signing bonus. (IE: 
                  Winning bid is 10m. 7m will be his salary and 3m will be his 
                  bonus)
 
 FREE 
                  AGENCY/Practice Squad(Regular Season)
 - Any UFA/PS that has an OVR of 70 or higher has to be bid on 
                  in the Forums.
 - UFA's/PS with an OVR of 69 and under can just be picked up 
                  in the game and directly signed to your team or practice 
                  squad.
 - UFA's/PS will be won based on Salary. All contracts are 1 
                  year deals (Madden dictated). You can only raise the year's 
                  salary. The signing bonus stays the same.
 - The minimum bid is what the player is asking in Madden. Each 
                  following offer must ask at least $300k more then the previous 
                  bid. All bids must stand 24 hour to count.
 - Any UFA's/PS that is won via a bidding war will have 30% of 
                  the winning salary transferred to the UFA's/PS signing bonus. 
                  (IE: Winning bid is 10m. 7m will be his salary and 3m will be 
                  his bonus)
 - Upon completion of a team's Week 18 game. Non-playoff teams 
                  are not allowed to release or sign players until after the 
                  completion of the Super Bowl(Resign Wk)
 --- Once a playoff team is eliminated during the playoffs they 
                  too are not allowed to release or sign players till after the 
                  Super Bowl(Resign Wk)
 
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 TRADING
 - All trades MUST be approved by the commissioner, and league 
                  administrators before they will be processed on the file. If 
                  any trade is denied by (4) of the administrators, the deal is 
                  officially denied. Once (4) administrators approve a trade, 
                  then it is official. League administrators cannot vote on 
                  their own trades.
 - No trade shall be approved that causes a team to go over 
                  (25) million in cap penalty for the current season or the 
                  following season. Once an owner reaches (25) million dollars 
                  in cap penalty, they may not trade again until the following 
                  season, unless the trade does not cause a cap hit.
 - You may NOT trade for draft picks further in the future than 
                  the next draft.
 - You may not trade rookies or players you picked up in UFA/Practice 
                  Squad (in their 1st year on your team)
 
 1) Each trade can only be a max of 3 items, players/picks per 
                  team
 IE: 3 players or 3 picks or any combination but a max of 3 in 
                  total per team
 - this is a Madden standard
 
 2) Each trade is judged solely on the value of that given 
                  trade. Other subsequent trades that happen are independent of 
                  any previous trades.
 - So teams can't make 2 or more trades and have their combined 
                  value prove the worth of the trades.
 
 3) 6th and 7th round picks can not be traded.
 - We will still have a 7 round draft but the 6th and the 7th 
                  round picks can not be moved
 
 4) "Pick for pick" trades are solely based on the draft value 
                  chart.
 
 - https://russellstreetreport.com/wp-content/uploads/2015/03/Screenshot-2015-03-24-07.46.26.png
 
 - The value must be equal or greater then the value of the 
                  highest pick's value but not more then 200 points greater. It 
                  becomes a simple math equation.
 - The trade committee will not need to approve pick for pick 
                  trades.
 --- the pick for pick trades still need to be posted in the 
                  forums
 --- the Commish must still approve the trade
 - this will allow us to trade picks during the off-the-clock 
                  draft.
 --- up to and including the 3rd round
 --- once we go live there is no trading
 
 5) Players in their last year of their contract can not be 
                  traded
 
 - If a trade is posted but not yet processed, and an owner 
                  involved in the trade leaves the league, the trade is 
                  nullified.
 - If you verbally agree to a trade, it is unethical to back 
                  out because you change your mind for any reason. Therefore, 
                  you should keep your word, and go through with the deal.
 - The trade deadline is before your game in week (8).
 - You may NOT trade a player in the season you just traded for 
                  him.
 - You may NOT trade a UFA in the year you picked him up.
 - Below is a guideline or a way to gauge draft pick value but 
                  there will be variations from year to year
 
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 Draft Pick OVR's Worth by RD
 
 1st 83 - 79
 2nd 78 - 75
 3rd 74 - 70
 4th 69 - 65
 5th 64 - 60
 6th 59 - 56
 7th 55-
 
 CAP PENALTY
 - Max Cap Penalty is 25m per team. Cap Penalty is assessed 
                  when a team trades/releases a player with a high amount of 
                  bonus left on their deal.
 - If during a season a team is forced to go over the 25m max 
                  the following penalties are applied to the owner
 -- 1. The team may not make any trades even ones with zero cap 
                  hit penalty
 -- 2. The team may not bid on any UFA's during the season. He 
                  may only pick up those under 70 OVR
 -- 3. The following season the Max Cap Hit Penalty is lowered 
                  10m
 -- 4. If in back to back years the owner maxes out he loses 
                  the ability to make trades.
 -- 5. 3 years in a row the owner is removed
 
 Position Healthy 
                  Requirements
 - This is mandatory for all teams
 - Injuries will happen. Coaches must maintain the following 
                  minimum requirements that are healthy and capable of playing
 - Madden will allow less then the requirements but it is a 
                  responsibility of each owner to maintain a minimum level at 
                  each position.
 
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 Position(Min AMT Req)
 - QB(2)
 - HB(3)
 - FB(0)
 - TE(2)(3) (2 if you carry a FB)
 - WR(4)
 - OT(4)
 - OG(4)
 - C(2)
 - DE(4)
 - DT(3)
 - OLB(4)
 - MLB(2)
 - CB(4)
 - FS(2)
 - SS(2)
 - K(1)
 - P(1)
 
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 Roster Depth Requirements
 The PFL requires that the STARTER at each position MUST be a 
                  player whose primary position is the same as the position in 
                  which he is starting.
 Backups must be either a player whose primary position is the 
                  same as the position he is backing up OR allowable in game.
 
 Below are the depth chart spot restrictions:
 
 QB1 & QB2= Quarterbacks Only
 HB1 - HB3 = Halfbacks Only
 FB1 = Fullback/Tight End **
 WR1 - WR4 = Wide Receivers Only
 TE1 & TE2 = Tight Ends Only
 LT1 = Left Tackle Only
 RT1 = Right Tackle Only
 LT2 & RT2 = Offensive Tackles Only (Cannot be the same player 
                  in both slots)
 LG1 = Left Guard Only
 RG1 = Right Guard Only
 LG2 & RG2 = Offensive Guards Only (Cannot be the same player 
                  in both slots)
 C1 & C2 = Centers Only
 LE1 = Left End Only
 RE1 = Right End Only
 LE2 & RE2 = Defensive Ends Only (Cannot be the same player in 
                  both slots)
 DT1 - DT3 = Defensive Tackles Only
 LOLB1 = Left Outside Linebacker Only
 ROLB1 = Right Outside Linebacker Only
 LOLB2 & ROLB2 = Outside Linebackers Only (Cannot be the same 
                  player in both slots)
 MLB1 & MLB2 = Middle Linebackers Only
 CB1 - CB4 = Cornerbacks Only
 FS1 & FS2 = Free Safeties Only
 SS1 & SS2 = Strong Safeties Only
 
 This is required for the main depth. The SPECIALIST depth is 
                  as you wish it.
 
 ** - If you don't carry a FB, you must carry 3 TE's
 
 POSITION CHANGES
 - TIME: During PFL's Training Camp only
 - WHERE: The FORUMS
 - NUTS & BOLTS:
 You may change position of your players but only in the 
                  allowed format. If it is not below it is NOT allowed.
 
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 All left to right or right to left switches are allowed.
 LT ---> RT, LG ---> RG
 RT ---> LT, RG ---> LG
 LE ---> RE
 RE ---> LE
 LOLB ---> ROLB
 ROLB ---> LOLB
 CENTERS can NOT be switched
 DB's can NOT be switched
 
 COST: to switch a player it will cost the player AWR
 1) -5 AWR 26 and older
 2) -10 AWR rookie to 25 years old
 AMOUNT: 3 Players per team may be switched
 
 PROGRESSION / REGRESSION
 We will NOT use the in game system
 - In game XP Sliders to zero.
 - Traing camp points are awarded in the off-season based on..
 1) Team OVR rating
 2) Game Broardcast.... .5 points for each broadcast for a 
                  total of up to 8 per season.  1.25 per broadcast with 
                  controller visible for up to 21 points. You 
                  MUST post your game broadcast link in the broadcast forum 
                  before the advancement to the following week.
 
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 Traing Camp Point
                  Breakdown (limits)
 - The points may be allocated with the following restrictions:
 -- A max of 2 points to any rating
 -- A max of 4 points to any single player 
                  (Exception: Plus up to 2 pts to any 
                  block rating for FB, TE, OL, WR for a total of 6)
 -- no attribute you are adding points to can be raised above 
                  85 (except AGI, STR, AWR, & Play Rec these can be raised to 90 
                  max with no limit to AWR)
 - The following ratings can't be adjusted: SPD, ACC, (CTH Defense), THP, KPW
 
 Certain Player Traits may be changed during training camp
 - 6 points of training for each trait change
 - max of 2 traits changed per player
 - DEV. Trait is not allowed to be changed
 - The player must be 28 YRS OLD or under.
 - The player's OVR must be 86 or under.
 - Age/OVR exception: you may change player traits of any OVR 
                  or aged player
 
 Player Traits fall into three categories
 1) Non-changeable
 2) OVR changeable
 3) Owner changeable
 
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 NON-changeable
 1. Development
 2. Force Passes
 3. QB Style
 4. Fights for extra yards
 5. Covers the ball
 6. LB Style
 7. Predictability
 8. Drops Open Pass
 9. Clutch
 
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 OVR Changeable traits
 - at certain OVR levels certain traits can be edited (owner 
                  must contact the commish to have it changed)
 - not the Commish's responsibility to remind owners
 - they do not turn off when player regresses below OVR levels
 
 The following traits change based on OVR
 1) High Motor @ OVR 85+
 - DL have it @ 80+ OVR
 - OL can't change it
 
 2) Big Hitter at 82 OVR
 - only LB's & SS's
 - FS/CB's (90 OVR)
 - no DL
 
 Owners can not request a change till season 2.
 - After season one has ended changes can happen on a weekly 
                  basis.
 - They are done after a week's games have been played.
 - IE: your WR progresses to 85 OVR in weekly training. He 
                  doesn't get the CHANGE till your game is played. Then you 
                  contact the Commish and it will be adjusted.
 
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 Owner 
                  Changeable player traits (Training Camp)
 can be changed takes (6) training camp points or Broadcast 
                  reward points
 
 A. Sense Pressure
 B. Penalty
 C. Plays Ball in the air
 D. Strips Ball
 E. Aggressive Catch, Possession Catch, Run after Catch
 F. Throw Ball away
 G. Utilizes Finesse/Power Moves
 
 
 Training 
                  Camp Points Awarded by Team OVR & Game Broadcasts
 Off-Season: Points are awarded to teams to use to improve your 
                  players during training camp
 1) by team OVR.
 2) for broadcasting your games
 
 By Team OVR
 77 or Under OVR (24 pts)
 78 - 79 OVR (18 pts)
 80 - 81 OVR (10 pts)
 82+ OVR (6 pts)
 
 
 Additional training 
                  camp points awarded for broadcasting your games (no 
                  training camp points are awarded in the pre-season)
 Training camp points for game broadcast without controller visible: 
                  .5 per game for a maximum of 8
 Training camp points for game broadcast with controller visible: 1.25 
                  per game for a maximum of 21
 
 Additional benefits for broadcasting games
 Broadcasting 10 or more games = Free Trait change 
                  (normally, a trait change costs 4 points).
 Broadcasting all 16 regular season games = Free Trait change & 
                  Additional 5 yr contract
 
 
 How to gain broadcast 
                  points rules
 1) Training camp points are awarded for each Game you 
                  broadcast whether it is posted live or posted after the fact 
                  to the proper Broadcast forum under your Team Message string.
 2) Game Film must stay posted for 14 days.
 3) A link to each game broadcast must be included in your post
 4) Game film must be posted within 
                  
                  48 hours of the game being played live or before the week's 
                  advance.
 5) If you want credit for the broadcast 
                  
                  'you' 
                  
                  must broadcast or record the game. So don't tell me your 
                  opponent broadcasted and you should get credit.
 6) You may not edit the film so that it is impossible to see 
                  your play selection or any other aspect of the game or 
                  controller. 
                  Keep your windows out of the way and preferably in a clear 
                  corner of the game screen
 7) The Commish will tally up your broadcast rewards at the 
                  completion of your season and before training camp.
 8) No points are awarded for broadcasting playoff games. 
                  However, if you have been broadcasting in the regular season 
                  and fail to do so in the post season, that team will lose 1 
                  point accumulated for each playoff/Super Bowl game not 
                  broadcast.
 
 
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 IN SEASON SCHEDULE
 - Wednesday, 9:01 pm EST - The week starts, the commish 
                  advances the franchise.
 - By Friday, 9:00 pm EST - Have your game scheduled. If you 
                  haven't gotten in touch with your opponent, post a message in 
                  the, Game Scheduling forum.
 - Hard deadline for a response is Saturday night at 9:00 pm 
                  EST. At this point neither team can command a winning sim. It 
                  will be a straight sim.
 
 Game Scheduling
 - Game scheduling is the responsibility of BOTH team owners. 
                  Once the week has advanced, immediately contact your opponent 
                  via WhatsApp or by posting in the, Game Scheduling thread of 
                  the forum to arrange a day and time to play. Let him know what 
                  times are good for you, making sure it is convenient for you 
                  both. If you cannot come to an agreement on a time, talk to 
                  the commissioner immediately.
 - If for some reason you do not think you will be able to play 
                  that week, inform your opponent via WhatsApp or by posting in 
                  the, Leave of Absence thread of the forum. Missing an 
                  occasional game is not a problem as long as it's not going on 
                  all the time, and as long as you communicate.
 - You and your opponent have until the (2nd) day after advance 
                  to make contact with each other and hash out a time to play. 
                  If your opponent has failed to make contact with you by then, 
                  post in the, Game Scheduling thread of the forum. If your 
                  opponent fails to make contact with you by the (4th) day after 
                  advance, message him again, respond to your original post in 
                  the, Game Scheduling thread of the forum and contact the 
                  commissioner.
 - If your opponent does not show up for a scheduled game, post 
                  in the, Game Scheduling thread of the forum. If you are a no 
                  show because of an emergency, get in touch with your opponent 
                  immediately and post in the, Game Scheduling thread of the 
                  forum. Repeated failure to schedule games, or not showing up 
                  for scheduled games is grounds for dismissal.
 - We advance to the next week of play, every Wed. at 9:00 pm 
                  EST. All games must be finished and reported, (2) hours prior 
                  to advance time.
 
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 GAME PLAY
 - If you have a disconnect, you are required to talk to your 
                  opponent. Make sure you both agree on the Score & Time 
                  remaining. Then restart the game and play out the agreed time 
                  remaining. You then add the scores from both games and you 
                  come up with the winner. Both owners are required to POST in 
                  the disconnect forum the results of what happened. The Commish 
                  will then sim the correct winner.
 
 REMEMBER this a 
                  COACH MODE league.
 - You may not "take control" of a player at any point (Pre-snap 
                  or after the snap)
 - You MAY adjust an individual player's logic or adjust a 
                  position group before the snap.
 
 ++ On defense you must highlight a DL player before the snap 
                  ++
 - that DL player must be rushing the QB.
 - The DL may be a OLB or DT or DE but he has to be in a down 
                  stance and be rushing the QB.
 
 Play Type Selection
 - There is no minimum amount of play types you must run
 
 PERMITTED, RESTRICTED, & 
                  PROHIBITED
 
 *** Permitted ***
 - Audibles on offense and defense.
 - Hot blocks,hot routes, and defensive adjustments.
 - Formation shifts
 - Auto motion (Blue routes only), may be used with no 
                  restrictions. Manual motion of TEs and RBs only.
 - You may use fake field goal to PUNT when you are on your 
                  opponent's side of the (50) yard line.
 - Play action is allowed at all downs and distances.
 - The use of showing "past play" during 
                  the game
 
 
 *** Restricted ***
 - The defense may call one defensive line shift, one 
                  linebacker shift AND one coverage audible once each per play. 
                  The exception to this rule is if the OFFENSE audibles, hot 
                  routes, hot blocks, uses playmaker to change the direction of 
                  a run play, sends a player in motion, or changes the look of 
                  the offense in ANY way at the line. If that happens, the 
                  defense can shift each level of the defense once more.
 - If you audible or use other pre-snap adjustments on offense, 
                  you must give your opponent sufficient time to adjust. This 
                  includes changing the direction of the run. DO NOT hike the 
                  ball while he is mid shift.
 - In order to go for it on (4th) down, you must be on your 
                  opponent's 40 yard line or closer. In the 4th qtr you may go 
                  for it anywhere on the field if you are losing or it is tied. 
                  If you are up by MORE than (14) points you cannot go for it on 
                  (4th) down.
 - On 4th, if the above conditions are met, you may use fake 
                  punt/Fake FG to go for it on 4th down.
 - MANUAL motion of the RB or FB is allowed. Any player sent in 
                  motion MUST come to a complete stop, and set before the 
                  offense may snap the ball.
 - You may manually motion a player only once per play. He 
                  though may return to the original position of the formation. 
                  He may NOT motion to two different positions in the same 
                  play.(IE: A RB is shifted to opposition side of QB in shotgun. 
                  This is legal. What becomes illegal is when you then motion RB 
                  out into the flat - two moves)
 - Manual motion is NEVER permitted when you are in the goal 
                  line offensive formation.
 - Hurry up / No huddle offense is allowed in the final (2) 
                  minutes of the first half, anytime in the (3rd) quarter that 
                  you are trailing by (14) or more points, and anytime in the 
                  (4th) quarter when you are trailing by any amount.
 - Hurrying your team to the line of scrimmage, EXCEPT when you 
                  are in hurry up offense.
 - Burning the clock is strictly PROHIBITED. We play with a 
                  limited time, therefore you should be snapping the ball with 
                  at least (10) seconds or more on the play clock at all times 
                  in the game. The one time burning the clock is acceptable is 
                  in the final (4) minutes of the (4th) quarter to attempt to 
                  preserve a win.
 - Onside kicks may ONLY be done in the (4th) quarter when 
                  trailing.
 - Goal line DEFENSE can ONLY be used in the following three 
                  situations:
 (A) You are within (5) yards of your own end zone
 (B) Your opponent has LESS than (3) yards to go for the (1st) 
                  down regardless of where he is on the field
 (C) Your opponent comes out in a goal line formation on 
                  offense regardless of where he is on the field
 - Special teams play formations may ONLY be used for special 
                  teams plays. You may not use punt block or field goal block as 
                  a short yardage defense.
 - Depth changes may be done before kickoff or at halftime, 
                  because of poor quarterback play, or if you sustain an injury.
 - These depth changes are allowed on the pause screen and you 
                  must inform your opponent of the moves
 - Position restrictions are still in enforced. IE: a WR can't 
                  be moved to TE, A CB can't be moved to FS/SS, etc...
 - At the formation selection, there is an option to change 
                  PACKAGES, this is allowed
 - No manual substitution is allowed other then what is stated 
                  above
 
 
 *** Prohibited ***
 - Quick snapping the ball to prevent the defense from calling 
                  an audible or shifting their line, linebackers or coverage, 
                  UNLESS you are in hurry up or running out of time on the play 
                  clock.
 - Trying to time the snap count so that defensive linemen are 
                  in motion as the ball is snapped.
 - Hurry up offense after an incompletion, player with the ball 
                  goes out of bounds, or any other play that stops the game 
                  clock.
 - Manually dropping defensive linemen and or linebackers into 
                  pass coverage that causes you to have less than a MINIMUM of 
                  (2) players rushing the quarterback.
 - Pressing gamepad, keyboard or mouse buttons after an injury 
                  in order to prevent your opponent from seeing who was injured.
 - Failing to report a disconnected game to the administration, 
                  or post about it in the, Disconnects forum.
 - Asking your opponent to restart a game to avoid playing in 
                  bad weather.
 - Continuing to purposely take a delay of game, to better your 
                  punting field position if your opponent declines to accept the 
                  penalty the first time.
 - No show for your game. You must notify your opponent 
                  something came up by phone, WhatsApp, private message, or 
                  email if real life gets in the way.
 - Quitting during games is not tolerated! If a problem cannot 
                  be resolved, refer to the rules and or get the commissioner or 
                  an administrator involved.
 - Owning more than (1) team in the league.
 - Intentionally losing a game or games in order to obtain a 
                  perceived future competitive advantage, such as to secure a 
                  higher pick in the league's next draft.
 - It is illegal to cause or to happen by mistake the glitch 
                  that "SHIFTS" an OL to WR and the WR to the OL.
 - this is not motion(Motion is still legal as stated above)
 - this is where a WR will directly flip positions with an OL
 
 If it happens by mistake (I have been playing this game for 4 
                  seasons and it has never happened to me by mistake) the 
                  offense is required to one of the following:
 1) take a time out or
 2) take a delay of game
 ---- The defense can, but is not required to, decline the 
                  penalty
 
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            |  |  
            | Substitute coaches |  
            | 1) 
            Login to your Madden app using the spare EA account 2) You may not sub a game for a team if by losing, the loss benefits 
            your actual team in any way.
 3) Any trades drops or roster moves of any kind for your sub team 
            must be okayed by the Commissioner
 4) You may not conduct a trade between your team and your sub team, 
            not even 3rd party.
 5) Any unforeseen irregularities will be determined by the 
            Commissioner.
 6) You may only play substitute coach for your designated sub team.
 7) Once an open team has been filled, you are no longer that team's 
            substitute coach
 8) If your opponent has no substitute coach, you may play the PC or 
            ask for a straight sim
 9) Substitute coach info can be found on the owners page (in blue)
 10) Only the non-substitute coach is awarded training camp points 
            for broadcasting games
 
 We appreciate our substitute coaches extra effort to the league
 
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            |  |  |