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Mission
Statement
We are a (32) team, online PC-COACH-MODE league that uses the
latest Madden as our gaming platform. We emphasize fair game
play by having a detailed set of rules in place designed to
rid unfair and unrealistic game play without affecting your
ability to coach.
Commissioner
The commissioner will make up the leadership for the league.
He will appoint administrators as needed. The commissioner is
the final line of decision making.
Administrators
All administrators decisions are final. The commissioner will
monitor the administrators decisions and reserves the right to
remove any member if, in his view, that member is consistently
making errors in judgment. The league administrators major
responsibilities are:
- Analyze all trades to protect the league from significantly
damaging trades. If they feel a trade is unfair after
analyzing mitigating factors such as cap situation, number of
potential free agents, and other applicable factors, the trade
will be denied.
- Recommend coaches for expulsion for conduct detrimental to
the league, including behavior in the forum and mismanagement
of their team.
- Assist the commissioner in any matter brought before them.
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Decision Making
This league prides itself on allowing its coaches plenty of
input regarding important league decisions in reference to
rules and the general development of the league. However, we
do not wish to call this a democracy. The commissioner
reserves the right when necessary, to make decisions
independently, at his discretion. Decisions can be made at any
time during a season. Being that REDISET is a new league and
in search of the proper slider settings etc, rules at this
time may be created or changed during the 1st season per stat
results and team owner input.
Here are some of the manners in which decisions will be made:
- Decision made by the commissioner with no other direct
input.
- Decision made by the commissioner after gathering input from
the administrators.
- Decision made by the commissioner after input from all
coaches in the league.
- Decision made by a league vote.
The administration does not take kindly to coaches attacking
the integrity of the commissioner, or any administrator during
league debates. You are free to disagree with our decisions,
but if you doubt our character you should be in a different
league. In fact, if you consistently and openly question our
integrity/character you will be in a different league, either
by your hand or ours. Trust that well formed debate is, and
will always be, welcomed and considered.
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Code of Conduct
We will not allow any form of foul language in the forum or in
Private Messages to other owners. Anything that you wouldn't
say to your spiritual advisor, Mother, or a (4) year old child
is not permitted here.
Equipment
All coaches will be required to own a (PC Version) copy of whichever
version of Madden the league is currently using. (PC Version MADDEN'23
as of 2023),
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Leave of Absence
If you are going to miss any significant amount of time you
must notify the Commissioner as soon as you are aware so he
can prepare your team for your absence.
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Changing Teams
When joining the league, we expect owners to take pride in the
team that they are given and work to make that team better and
eventually strive to bring home a championship. We do not want
owners asking to switch teams merely to get a better team,
have an easier to manage salary cap or to be in an easier
division. The only reason you should be asking to switch teams
is when your favorite team becomes available or if you have
been a long time owner in the league and need a change to keep
yourself interested in the game. Seniority will play a part in
who gets a team if more than 1 owner makes a request
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Forum & Messenger
A certain amount of activity in the forum is expected of all
coaches. If you run your team, but never involve yourself in
the Paydirt community, it's probably only a matter of time
before you find yourself no longer in the league. You don't
need to be a huge article writer, but we prefer you
write some
team articles. We also want coaches to post their opinion during
discussion, vote in official league polls and otherwise
participate. Coaches are REQUIRED to respond to Whatsapp or forum
scheduling posts, private messages, and other types of needed
communication within (2) days. This essentially means you are
required to check the website and your messenger at least once
every (2) days.
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Owner Duties
As an owner in this league you MUST:
- Schedule and play your game each week.
- Meet the minimum team roster requirements during the
Offseason.
- Always meet the minimum team roster requirements during the
regular season.
- Maintain a complete and accurate depth chart.
- Participate in all Offseason activities.
- Read and acknowledge all messenger and forum posts made by
the commissioner.
- Vote in administrative polls listed in the polls forum.
- Respect your opponent. Good sportsmanship is mandatory.
- Respond to fellow owner's trade offers in a timely manner.
Even if you are not interested in the offer, you can reject it
or send a counter offer.
- Be kind in a lopsided game. Be a good winner as well as a
good loser. Don't run up the score. As long as the losing team
is playing hard (Passing a lot, going for it on (4th) downs,
etc.), the winning team should keep playing hard. If the
losing team stops trying to win, be a good sport and run out
the clock.
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The rules in this league cannot, and do not govern every
single act that can be thought of. Obviously that would make
for hundreds of pages of rules. You are expected as an owner
in this league to use sound judgment and common sense when
playing your games, dealing with fellow owners, or managing
your team. If something you are doing, thinking of doing, or
have done, can be construed as done in bad faith or with the
intention of circumventing the rules, you will be disciplined
or removed from the league.
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Head Coach &
Off/Def Coordinators
- Every owner must make a custom head coach upon joining the
league
- Coordinators are locked, you may not change them
- An owner joining the league mid-season may fire his
coordinators upon joining.
- An owner moving from a team to a new one may not change
coordinators
Playbooks
custom playbooks allowed
Franchise Tag
- The Commish will NOT edit the salary of any players that are
signed via the franchise tag to all salary and zero bonus
Renegotiations & Resigns (End of Year)
- Players that wish to negotiate with you in the game (starts
Wk 03) can be signed to the following contracts:
One - 5 year deal (per
season)
One - 4 year deal (per season)
The rest can only be signed to 3 year max contracts.
- These do not roll over. If you don't use them they are gone.
- This includes the RESIGN week after the Super Bowl is played
- To clarify, you get only one 5 year and one 4 year deal to
apply for the whole season.
- The "Whole Season" is defined as from preseason wk 1 to the
end of the draft.
- When negotiating with a player you may reduce the salary
they are asking for or reduce the amount of years but not the
bonus. You may, however, raise or lower the amount of years
you are offering and the bonus raises or lowers accordingly.
You may not manually lower the bonus further.
- If by mistake 2 players are signed to a 5 year deal or 2
players are signed to a 4 year deal in a given season the
following will happen:
1) If the error is made during the season. The Commish will
set the contract to 1 yr remaining and the value of the
previous contract plus 30% of the full value (Bonus and salary)
all added to bonus. You may resign him in the RESIGN week to a
3 year deal.
2) If the error is made during the RESIGN WEEK. The Commish
will set the bonus to zero and you must drop the player to UFA
at 1st chance.
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FREE
AGENCY(Off-season Periods 1 - 3)
- You may not sign players to any deal over 3 yrs in length.
- All UFA bids must have a signing bonus of what the player
originally asks for. You may adjust upwards but you CAN NOT
zero out Bonus.
FREE AGENCY(Preseason)
- Any UFA that has an OVR of 70 or higher has to be bid on in
the Forums.
- UFA's with an OVR of 69 and under can just be picked up in
the game and directly signed to your team or practice squad.
- UFA's will be won based on Salary. All contracts are 1 year
deals (Madden dictated). You can only raise the year's salary.
The signing bonus stays the same.
- The minimum bid is what the player is asking in Madden. Each
following offer must ask at least $300k more then the previous
bid. All bids must stand 24 hour to count.
- Any UFA that is won via a bidding war will have 30% of the
winning salary transferred to the UFA's signing bonus. (IE:
Winning bid is 10m. 7m will be his salary and 3m will be his
bonus)
FREE
AGENCY/Practice Squad(Regular Season)
- Any UFA/PS that has an OVR of 70 or higher has to be bid on
in the Forums.
- UFA's/PS with an OVR of 69 and under can just be picked up
in the game and directly signed to your team or practice
squad.
- UFA's/PS will be won based on Salary. All contracts are 1
year deals (Madden dictated). You can only raise the year's
salary. The signing bonus stays the same.
- The minimum bid is what the player is asking in Madden. Each
following offer must ask at least $300k more then the previous
bid. All bids must stand 24 hour to count.
- Any UFA's/PS that is won via a bidding war will have 30% of
the winning salary transferred to the UFA's/PS signing bonus.
(IE: Winning bid is 10m. 7m will be his salary and 3m will be
his bonus)
- Upon completion of a team's Week 18 game. Non-playoff teams
are not allowed to release or sign players until after the
completion of the Super Bowl(Resign Wk)
--- Once a playoff team is eliminated during the playoffs they
too are not allowed to release or sign players till after the
Super Bowl(Resign Wk)
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TRADING
- All trades MUST be approved by the commissioner, and league
administrators before they will be processed on the file. If
any trade is denied by (4) of the administrators, the deal is
officially denied. Once (4) administrators approve a trade,
then it is official. League administrators cannot vote on
their own trades.
- No trade shall be approved that causes a team to go over
(25) million in cap penalty for the current season or the
following season. Once an owner reaches (25) million dollars
in cap penalty, they may not trade again until the following
season, unless the trade does not cause a cap hit.
- You may NOT trade for draft picks further in the future than
the next draft.
- You may not trade rookies or players you picked up in UFA/Practice
Squad (in their 1st year on your team)
1) Each trade can only be a max of 3 items, players/picks per
team
IE: 3 players or 3 picks or any combination but a max of 3 in
total per team
- this is a Madden standard
2) Each trade is judged solely on the value of that given
trade. Other subsequent trades that happen are independent of
any previous trades.
- So teams can't make 2 or more trades and have their combined
value prove the worth of the trades.
3) 6th and 7th round picks can not be traded.
- We will still have a 7 round draft but the 6th and the 7th
round picks can not be moved
4) "Pick for pick" trades are solely based on the draft value
chart.
- https://russellstreetreport.com/wp-content/uploads/2015/03/Screenshot-2015-03-24-07.46.26.png
- The value must be equal or greater then the value of the
highest pick's value but not more then 200 points greater. It
becomes a simple math equation.
- The trade committee will not need to approve pick for pick
trades.
--- the pick for pick trades still need to be posted in the
forums
--- the Commish must still approve the trade
- this will allow us to trade picks during the off-the-clock
draft.
--- up to and including the 3rd round
--- once we go live there is no trading
5) Players in their last year of their contract can not be
traded
- If a trade is posted but not yet processed, and an owner
involved in the trade leaves the league, the trade is
nullified.
- If you verbally agree to a trade, it is unethical to back
out because you change your mind for any reason. Therefore,
you should keep your word, and go through with the deal.
- The trade deadline is before your game in week (8).
- You may NOT trade a player in the season you just traded for
him.
- You may NOT trade a UFA in the year you picked him up.
- Below is a guideline or a way to gauge draft pick value but
there will be variations from year to year
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Draft Pick OVR's Worth by RD
1st 83 - 79
2nd 78 - 75
3rd 74 - 70
4th 69 - 65
5th 64 - 60
6th 59 - 56
7th 55-
CAP PENALTY
- Max Cap Penalty is 25m per team. Cap Penalty is assessed
when a team trades/releases a player with a high amount of
bonus left on their deal.
- If during a season a team is forced to go over the 25m max
the following penalties are applied to the owner
-- 1. The team may not make any trades even ones with zero cap
hit penalty
-- 2. The team may not bid on any UFA's during the season. He
may only pick up those under 70 OVR
-- 3. The following season the Max Cap Hit Penalty is lowered
10m
-- 4. If in back to back years the owner maxes out he loses
the ability to make trades.
-- 5. 3 years in a row the owner is removed
Position Healthy
Requirements
- This is mandatory for all teams
- Injuries will happen. Coaches must maintain the following
minimum requirements that are healthy and capable of playing
- Madden will allow less then the requirements but it is a
responsibility of each owner to maintain a minimum level at
each position.
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Position(Min AMT Req)
- QB(2)
- HB(3)
- FB(0)
- TE(2)(3) (2 if you carry a FB)
- WR(4)
- OT(4)
- OG(4)
- C(2)
- DE(4)
- DT(3)
- OLB(4)
- MLB(2)
- CB(4)
- FS(2)
- SS(2)
- K(1)
- P(1)
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Roster Depth Requirements
The PFL requires that the STARTER at each position MUST be a
player whose primary position is the same as the position in
which he is starting.
Backups must be either a player whose primary position is the
same as the position he is backing up OR allowable in game.
Below are the depth chart spot restrictions:
QB1 & QB2= Quarterbacks Only
HB1 - HB3 = Halfbacks Only
FB1 = Fullback/Tight End **
WR1 - WR4 = Wide Receivers Only
TE1 & TE2 = Tight Ends Only
LT1 = Left Tackle Only
RT1 = Right Tackle Only
LT2 & RT2 = Offensive Tackles Only (Cannot be the same player
in both slots)
LG1 = Left Guard Only
RG1 = Right Guard Only
LG2 & RG2 = Offensive Guards Only (Cannot be the same player
in both slots)
C1 & C2 = Centers Only
LE1 = Left End Only
RE1 = Right End Only
LE2 & RE2 = Defensive Ends Only (Cannot be the same player in
both slots)
DT1 - DT3 = Defensive Tackles Only
LOLB1 = Left Outside Linebacker Only
ROLB1 = Right Outside Linebacker Only
LOLB2 & ROLB2 = Outside Linebackers Only (Cannot be the same
player in both slots)
MLB1 & MLB2 = Middle Linebackers Only
CB1 - CB4 = Cornerbacks Only
FS1 & FS2 = Free Safeties Only
SS1 & SS2 = Strong Safeties Only
This is required for the main depth. The SPECIALIST depth is
as you wish it.
** - If you don't carry a FB, you must carry 3 TE's
POSITION CHANGES
- TIME: During PFL's Training Camp only
- WHERE: The FORUMS
- NUTS & BOLTS:
You may change position of your players but only in the
allowed format. If it is not below it is NOT allowed.
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All left to right or right to left switches are allowed.
LT ---> RT, LG ---> RG
RT ---> LT, RG ---> LG
LE ---> RE
RE ---> LE
LOLB ---> ROLB
ROLB ---> LOLB
CENTERS can NOT be switched
DB's can NOT be switched
COST: to switch a player it will cost the player AWR
1) -5 AWR 26 and older
2) -10 AWR rookie to 25 years old
AMOUNT: 3 Players per team may be switched
PROGRESSION / REGRESSION
We will NOT use the in game system
- In game XP Sliders to zero.
- Traing camp points are awarded in the off-season based on..
1) Team OVR rating
2) Game Broardcast.... .5 points for each broadcast for a
total of up to 8 per season. 1.25 per broadcast with
controller visible for up to 21 points. You
MUST post your game broadcast link in the broadcast forum
before the advancement to the following week.
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Traing Camp Point
Breakdown (limits)
- The points may be allocated with the following restrictions:
-- A max of 2 points to any rating
-- A max of 4 points to any single player
(Exception: Plus up to 2 pts to any
block rating for FB, TE, OL, WR for a total of 6)
-- no attribute you are adding points to can be raised above
85 (except AGI, STR, AWR, & Play Rec these can be raised to 90
max with no limit to AWR)
- The following ratings can't be adjusted: SPD, ACC, (CTH Defense), THP, KPW
Certain Player Traits may be changed during training camp
- 6 points of training for each trait change
- max of 2 traits changed per player
- DEV. Trait is not allowed to be changed
- The player must be 28 YRS OLD or under.
- The player's OVR must be 86 or under.
- Age/OVR exception: you may change player traits of any OVR
or aged player
Player Traits fall into three categories
1) Non-changeable
2) OVR changeable
3) Owner changeable
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NON-changeable
1. Development
2. Force Passes
3. QB Style
4. Fights for extra yards
5. Covers the ball
6. LB Style
7. Predictability
8. Drops Open Pass
9. Clutch
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OVR Changeable traits
- at certain OVR levels certain traits can be edited (owner
must contact the commish to have it changed)
- not the Commish's responsibility to remind owners
- they do not turn off when player regresses below OVR levels
The following traits change based on OVR
1) High Motor @ OVR 85+
- DL have it @ 80+ OVR
- OL can't change it
2) Big Hitter at 82 OVR
- only LB's & SS's
- FS/CB's (90 OVR)
- no DL
Owners can not request a change till season 2.
- After season one has ended changes can happen on a weekly
basis.
- They are done after a week's games have been played.
- IE: your WR progresses to 85 OVR in weekly training. He
doesn't get the CHANGE till your game is played. Then you
contact the Commish and it will be adjusted.
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Owner
Changeable player traits (Training Camp)
can be changed takes (6) training camp points or Broadcast
reward points
A. Sense Pressure
B. Penalty
C. Plays Ball in the air
D. Strips Ball
E. Aggressive Catch, Possession Catch, Run after Catch
F. Throw Ball away
G. Utilizes Finesse/Power Moves
Training
Camp Points Awarded by Team OVR & Game Broadcasts
Off-Season: Points are awarded to teams to use to improve your
players during training camp
1) by team OVR.
2) for broadcasting your games
By Team OVR
77 or Under OVR (24 pts)
78 - 79 OVR (18 pts)
80 - 81 OVR (10 pts)
82+ OVR (6 pts)
Additional training
camp points awarded for broadcasting your games (no
training camp points are awarded in the pre-season)
Training camp points for game broadcast without controller visible:
.5 per game for a maximum of 8
Training camp points for game broadcast with controller visible: 1.25
per game for a maximum of 21
Additional benefits for broadcasting games
Broadcasting 10 or more games = Free Trait change
(normally, a trait change costs 4 points).
Broadcasting all 16 regular season games = Free Trait change &
Additional 5 yr contract
How to gain broadcast
points rules
1) Training camp points are awarded for each Game you
broadcast whether it is posted live or posted after the fact
to the proper Broadcast forum under your Team Message string.
2) Game Film must stay posted for 14 days.
3) A link to each game broadcast must be included in your post
4) Game film must be posted within
48 hours of the game being played live or before the week's
advance.
5) If you want credit for the broadcast
'you'
must broadcast or record the game. So don't tell me your
opponent broadcasted and you should get credit.
6) You may not edit the film so that it is impossible to see
your play selection or any other aspect of the game or
controller.
Keep your windows out of the way and preferably in a clear
corner of the game screen
7) The Commish will tally up your broadcast rewards at the
completion of your season and before training camp.
8) No points are awarded for broadcasting playoff games.
However, if you have been broadcasting in the regular season
and fail to do so in the post season, that team will lose 1
point accumulated for each playoff/Super Bowl game not
broadcast.
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IN SEASON SCHEDULE
- Wednesday, 9:01 pm EST - The week starts, the commish
advances the franchise.
- By Friday, 9:00 pm EST - Have your game scheduled. If you
haven't gotten in touch with your opponent, post a message in
the, Game Scheduling forum.
- Hard deadline for a response is Saturday night at 9:00 pm
EST. At this point neither team can command a winning sim. It
will be a straight sim.
Game Scheduling
- Game scheduling is the responsibility of BOTH team owners.
Once the week has advanced, immediately contact your opponent
via WhatsApp or by posting in the, Game Scheduling thread of
the forum to arrange a day and time to play. Let him know what
times are good for you, making sure it is convenient for you
both. If you cannot come to an agreement on a time, talk to
the commissioner immediately.
- If for some reason you do not think you will be able to play
that week, inform your opponent via WhatsApp or by posting in
the, Leave of Absence thread of the forum. Missing an
occasional game is not a problem as long as it's not going on
all the time, and as long as you communicate.
- You and your opponent have until the (2nd) day after advance
to make contact with each other and hash out a time to play.
If your opponent has failed to make contact with you by then,
post in the, Game Scheduling thread of the forum. If your
opponent fails to make contact with you by the (4th) day after
advance, message him again, respond to your original post in
the, Game Scheduling thread of the forum and contact the
commissioner.
- If your opponent does not show up for a scheduled game, post
in the, Game Scheduling thread of the forum. If you are a no
show because of an emergency, get in touch with your opponent
immediately and post in the, Game Scheduling thread of the
forum. Repeated failure to schedule games, or not showing up
for scheduled games is grounds for dismissal.
- We advance to the next week of play, every Wed. at 9:00 pm
EST. All games must be finished and reported, (2) hours prior
to advance time.
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GAME PLAY
- If you have a disconnect, you are required to talk to your
opponent. Make sure you both agree on the Score & Time
remaining. Then restart the game and play out the agreed time
remaining. You then add the scores from both games and you
come up with the winner. Both owners are required to POST in
the disconnect forum the results of what happened. The Commish
will then sim the correct winner.
REMEMBER this a
COACH MODE league.
- You may not "take control" of a player at any point (Pre-snap
or after the snap)
- You MAY adjust an individual player's logic or adjust a
position group before the snap.
++ On defense you must highlight a DL player before the snap
++
- that DL player must be rushing the QB.
- The DL may be a OLB or DT or DE but he has to be in a down
stance and be rushing the QB.
Play Type Selection
- There is no minimum amount of play types you must run
PERMITTED, RESTRICTED, &
PROHIBITED
*** Permitted ***
- Audibles on offense and defense.
- Hot blocks,hot routes, and defensive adjustments.
- Formation shifts
- Auto motion (Blue routes only), may be used with no
restrictions. Manual motion of TEs and RBs only.
- You may use fake field goal to PUNT when you are on your
opponent's side of the (50) yard line.
- Play action is allowed at all downs and distances.
- The use of showing "past play" during
the game
*** Restricted ***
- The defense may call one defensive line shift, one
linebacker shift AND one coverage audible once each per play.
The exception to this rule is if the OFFENSE audibles, hot
routes, hot blocks, uses playmaker to change the direction of
a run play, sends a player in motion, or changes the look of
the offense in ANY way at the line. If that happens, the
defense can shift each level of the defense once more.
- If you audible or use other pre-snap adjustments on offense,
you must give your opponent sufficient time to adjust. This
includes changing the direction of the run. DO NOT hike the
ball while he is mid shift.
- In order to go for it on (4th) down, you must be on your
opponent's 40 yard line or closer. In the 4th qtr you may go
for it anywhere on the field if you are losing or it is tied.
If you are up by MORE than (14) points you cannot go for it on
(4th) down.
- On 4th, if the above conditions are met, you may use fake
punt/Fake FG to go for it on 4th down.
- MANUAL motion of the RB or FB is allowed. Any player sent in
motion MUST come to a complete stop, and set before the
offense may snap the ball.
- You may manually motion a player only once per play. He
though may return to the original position of the formation.
He may NOT motion to two different positions in the same
play.(IE: A RB is shifted to opposition side of QB in shotgun.
This is legal. What becomes illegal is when you then motion RB
out into the flat - two moves)
- Manual motion is NEVER permitted when you are in the goal
line offensive formation.
- Hurry up / No huddle offense is allowed in the final (2)
minutes of the first half, anytime in the (3rd) quarter that
you are trailing by (14) or more points, and anytime in the
(4th) quarter when you are trailing by any amount.
- Hurrying your team to the line of scrimmage, EXCEPT when you
are in hurry up offense.
- Burning the clock is strictly PROHIBITED. We play with a
limited time, therefore you should be snapping the ball with
at least (10) seconds or more on the play clock at all times
in the game. The one time burning the clock is acceptable is
in the final (4) minutes of the (4th) quarter to attempt to
preserve a win.
- Onside kicks may ONLY be done in the (4th) quarter when
trailing.
- Goal line DEFENSE can ONLY be used in the following three
situations:
(A) You are within (5) yards of your own end zone
(B) Your opponent has LESS than (3) yards to go for the (1st)
down regardless of where he is on the field
(C) Your opponent comes out in a goal line formation on
offense regardless of where he is on the field
- Special teams play formations may ONLY be used for special
teams plays. You may not use punt block or field goal block as
a short yardage defense.
- Depth changes may be done before kickoff or at halftime,
because of poor quarterback play, or if you sustain an injury.
- These depth changes are allowed on the pause screen and you
must inform your opponent of the moves
- Position restrictions are still in enforced. IE: a WR can't
be moved to TE, A CB can't be moved to FS/SS, etc...
- At the formation selection, there is an option to change
PACKAGES, this is allowed
- No manual substitution is allowed other then what is stated
above
*** Prohibited ***
- Quick snapping the ball to prevent the defense from calling
an audible or shifting their line, linebackers or coverage,
UNLESS you are in hurry up or running out of time on the play
clock.
- Trying to time the snap count so that defensive linemen are
in motion as the ball is snapped.
- Hurry up offense after an incompletion, player with the ball
goes out of bounds, or any other play that stops the game
clock.
- Manually dropping defensive linemen and or linebackers into
pass coverage that causes you to have less than a MINIMUM of
(2) players rushing the quarterback.
- Pressing gamepad, keyboard or mouse buttons after an injury
in order to prevent your opponent from seeing who was injured.
- Failing to report a disconnected game to the administration,
or post about it in the, Disconnects forum.
- Asking your opponent to restart a game to avoid playing in
bad weather.
- Continuing to purposely take a delay of game, to better your
punting field position if your opponent declines to accept the
penalty the first time.
- No show for your game. You must notify your opponent
something came up by phone, WhatsApp, private message, or
email if real life gets in the way.
- Quitting during games is not tolerated! If a problem cannot
be resolved, refer to the rules and or get the commissioner or
an administrator involved.
- Owning more than (1) team in the league.
- Intentionally losing a game or games in order to obtain a
perceived future competitive advantage, such as to secure a
higher pick in the league's next draft.
- It is illegal to cause or to happen by mistake the glitch
that "SHIFTS" an OL to WR and the WR to the OL.
- this is not motion(Motion is still legal as stated above)
- this is where a WR will directly flip positions with an OL
If it happens by mistake (I have been playing this game for 4
seasons and it has never happened to me by mistake) the
offense is required to one of the following:
1) take a time out or
2) take a delay of game
---- The defense can, but is not required to, decline the
penalty
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Substitute coaches |
1)
Login to your Madden app using the spare EA account
2) You may not sub a game for a team if by losing, the loss benefits
your actual team in any way.
3) Any trades drops or roster moves of any kind for your sub team
must be okayed by the Commissioner
4) You may not conduct a trade between your team and your sub team,
not even 3rd party.
5) Any unforeseen irregularities will be determined by the
Commissioner.
6) You may only play substitute coach for your designated sub team.
7) Once an open team has been filled, you are no longer that team's
substitute coach
8) If your opponent has no substitute coach, you may play the PC or
ask for a straight sim
9) Substitute coach info can be found on the owners page (in blue)
10) Only the non-substitute coach is awarded training camp points
for broadcasting games
We appreciate our substitute coaches extra effort to the league
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